![]() ![]() The futuristic island is pocked with enemy garrisons. Some of the low level interactions have been evolved (you can follow up a stealth kill on an enemy cyborg with a shuriken to a second's throat, while completing objectives earns cyber-points which level up your character, extending his health and upgrading his abilities) but underneath the hood the Far Cry 3 basics largely stand resolute. Could this be the era of the video game remix, in which best-selling games are re-clothed and re-sold mere months after launch? A new color palette and an asset swap ("Make the trustafarian explorer a crunchy cyborg", "Make the alligators 20-foot laser-firing dragons") and it is money for old code… In this way Blood Dragon shows how game publishers can squeeze further wealth from their most costly games. ![]() But in the way it seizes and repaints Far Cry 3's ample world and engine, borrowing the multimillion-dollar bulk of a game created over years by a team of hundreds, thereby delivering the sort of scope and value no download game build from scratch could possibly match. Not in terms of length – a competent player will get decent change from six hours' investment. It is, perhaps, the first blockbuster-scale download title (an XBL-triple-A production, you might say). ![]() B lood Dragon may appropriate the style and tone of 80s cartoons – from the chrome-plated logo, through the testosterone-drenched dialogue, to its Vangelis-esque soundtrack – but Ubisoft's digital download spin-off to last year's desert island combat game Far Cry 3 has future-facing ramifications. ![]()
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